Friday, October 24, 2008
Wednesday, October 22, 2008
Tuesday, October 21, 2008
Sunday, October 19, 2008
Saturday, October 18, 2008
Thursday, October 16, 2008
Wednesday, October 15, 2008
Sunday, October 12, 2008
how to play c-low
To start, both players roll one die. The higher roller goes first in the game. If there is a tie, roll again, dumbass. Before you start playing, it should be agreed upon how much money is being bet. You can throw down money if you want, or it can be played as a game of honor: bills being exchanged hand-to-hand after each round of rolling.
The first person rolls all three dice at once. If the player drops a die or rolls his dice off the table or just rolls all whack, it is called "Sloppy-Die" and that player loses and pays up.
So player one rolls proper. He must roll a pair or a three of a kind. If he rolls a pair, his score is the opposite die of the pair. Examples: Roll 4 4 2 and you score a 2. Roll 6 1 6 and you score a 1. Roll 5 2 2 and you score a 5. Got it yet?
Ok, so player one rolls a 3 6 3 and scores a 6. That's a good roll. In order to win you must have the higher score. Now player two rolls. In order for player two to win this round of C-Low he must beat a 6. Since there is no single die score higher than 6, player two must roll triples to win. Triples beat any single score. A Trip1 (1 1 1) would beat player one's 3 6 3. The higher the triple, the better. So a Trip5 beats a Trip3, duh. But player two doesn't roll triples, he rolls 6 2 6 and scores a 2. Player two loses and forks a dollar over to player one.
If no dice are matching, roll again. Some people play unlimited rolls until you get a triple or a pair, but this is for bitches. You get five rolls and then your out! The winner of the previous round rolls first in the next round. If the stakes are raised, the game starts over and all players roll the one die to decide who rolls first.
But wait,, before you start rolling you should know the special rolls. If you roll a 1 2 3 (in any order, of course), you automatically lose. No need for your oppenent to even roll. Round over, pay up. By the same token, if you roll the 4 5 6 you automatically win, right then, no one else rolls, you collect. Hell yeah!
Once you get the hang of this, you can read the dice quickly and roll fast and money changes hands in a rapid manner (usually back and forth for a while, and finally one person will hit the luck and run his or her opponent broke). Don't forget you can also play many C-Low variations with drinking, and the more drunk everyone gets, the more rowdy and fun the game becomes. More yelling, more "sloppy-die", more crazy and wild situations.